![]() I’ve got the commands for mining down but everything else is a blur. My wait for the moment when the learning curve ceases to steepen and this game makes some intuitive sense continues.Īt this point, I’m failing to grasp the higher order ideas behind how this game works-how to examine things, check on progress, fix problems, or see how everything fits together. I’m told to set this farm to grow “plump helmets” for all four seasons. I have to build an area for a farm that is “accessible from inside my fort but not reachable from the outside.” The instructions are woefully unclear about whether I do that underground, inside my fortress, or above-ground, maybe tunneling out into some kind of pit. ![]() I create a pen for animals, a refuse pile, and a woodpile. This is my “I told you this game is unnecessarily complex to the point of stubbornness” moment.Īt this point in the quick start guide, a sidebar helpfully points out there is an external utility called “Dwarf Therapist” to “make the UI for managing dwarves easier." I wonder whether this utility would help me realize my parents never thought I was good enough or smart enough, and that's why I'm torturing myself with Dwarf Fortress. To do that, I have to track them down and select them first. I do this by selecting them, going into a skills menu, and toggling their duties on and off. I have to make sure dwarves get assigned to certain essential skills, such as wood burning, plant gathering, and metal crafting. The room on the fair right is for my "stockpile," where apparently dwarves litter their belongings like children. My fortress, with a hallway and a few rooms. ![]()
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